Hi! I’m Francisco Cañete and I make video games for fun.
I recently published a game called The Kolarian Trials and have previously work on some other small games that you can see below.

The Kolarian Trials

The Kolarian Trials is a fast paced top down boss-rush. Fight in small arenas against a variety of enemies with one of the two available guns: the powerful Shotgun and the high-rate Scattergun. Use the dash move to avoid  the bullets while you keep an eye on the clock and try to make it to the top of the online leaderboard.

Customize your experience
Chose between the different difficulty levels or customize your experience tweaking the damage of your bullets, the enemies bullets, the time available or by adding HP recovery between levels.

The customization changes the score multiplier, so the hardest you go more chances of getting higher in the online leaderboard.


Quak is a fast-paced and challenging platformer developed for the Nokia 3310 Jam 3 over the course of 6 days.

The game game is made with restrictions resembling that famous Nokia phone with a resolution of 84×48 pixels, 15 frames per second and 2 colors.

Made in Game Maker Studio 2 for internet browsers.

The Mighty Purrito Adventure

The Mighty Purrito Adventure is a short cat-former in which you will collect nachos, find hidden yarn balls and fight the calaveras with the ultimate purpose of saving your human.

Made in Game Maker Studio 2 for Windows PC.

Fire Campaign

In Fire Campaign you must lead your team of firefighters through a series of levels putting out fires and rescuing people. In your team you have Rookie, who starts every level with a full tank and is the default character at the start of each level. Then there’s Armstrong, he can pick up heavier people than his partners. And finally there’s Axel, who can break locked doors and furniture that stands in your way.

The game was developed with my brother Adrian and was our entry for the Game Maker’s Toolkit Game Jam 2020. The theme was ‘out of control’.

Jezebel and the Flame

When her potion for a witch goes dangerously wrong, local medicine woman Jezebel has to keep her husband Terrence alive as he’s been transformed into a flame. Since they don’t have much money nor wood, Jezebel has to go ask her neighbours for it. Secrets are revealed and sins are committed. How far are you willing to go to keep your love alive?

The game was developed for the 46th Ludum Dare in 72h for the theme “Keep it alive”. We used Game Maker Studio 2 with art created in Pixaki for iPad. Music was made in Reaper.

Read a bit more about the development and my experience in the Ludum Dare here.

Programming, art and design: Francisco Cañete
Design and writing: Aneesha Rai
Sound: Adrian Cañete

I wouldn't if you didn't

In I wouldn’t if you didn’t you act as a therapist tasked with “repairing” the relationship between a mother and her daughter. The game focuses on dialog choices that slightly branches the narrative.

I developed this game over a weekend for the Global Game Jam 2020. The theme for the jam was “repair”. The game was made for the PICO-8 virtual console and it can be played directly on the browser.

This is a post-jam enhanced version with new graphics and improved UI.


Arrowhead is a small arcade game developed over a weekend for the 2019 edition of the Game Maker’s Toolkit Jam. The theme for the jam was “only one”.

In Arrowhead you have to reach the end of the dungeon controlling a character that has only one arrow and has to get it back after throwing it.

Arrowhead is developed in Game Maker Studio 2 and it’s available for Windows.


Alpha is a shmup prototype made in Unity. It has one full level with different enemies a mid-stage boss and a final boss, each of them with their own moving and shooting routines.

You can read about the development of this prototype in this blog post.

Download for Windows or Mac.