Batman The Telltale Series

Gaming Sessions: Batman The Telltale Series

I still remember renting Batman Returns for my Mega Drive at the video club next to my grandparents house. Since those early ninety’s days, we have had a fair amount of Batman games. And in late years we’ve seen the character rise to video game stardom thanks to the Arkham series. Being a big fan of the character, I got really excited when Telltale announced they were working in Batman The Telltale Series.

Telltale has had a lot of success in recent years with their approach to adventure games. Their titles are little more than narrative experiences where the player uses the game pad every now and then. That’s not a bad thing, but it’s important to clarify that in a game like this you don’t do much.

A Telltale series at its core

What does it mean to be a Telltale Series? Basically that the game is divided in episodes, in this case five, that are launched over time. It also means that you can expect certain style of gameplay and narrative.

Batman telltale game conversation system
The conversation system gives you some time to chose between four different options

Telltale games are heavy on dialog. Most of the scenes require the player to interact with other characters, selecting your answer from four different options. Those answer affect the relationship that you have with those characters and they can change future events. That’s on the surface, as most of the important events are predefined and will always be the same.

An interesting ‘touch’ on this game is that due to the dual nature of the character, you will be able to choose if you want to face certain situations as Batman or as Bruce Wayne. It happens just a couple of times but it’s a nice touch. And talking about Wayne, the fact that we control him directly for a big part of the game feels refreshing. It’s something that sets this game apart from other Batman games.

Batman Telltale game fight system
The action scenes are QTE. We need to press the right button at the right time

Besides all the talking, there are a bunch of action scenes (fights, chases, etc.) that are solved by quick time events. Those are sequences where the game displays a button and you have to press it in time. We’ve seen it a million times. The problem here is that the game engine has an awful performance and it hurts the pace and dynamism of this scenes. It’s a shame, because it takes all the excitement away.

The world’s greatest detective (or so they say)

The biggest addition to the core Telltale formula are the crime scene investigations. In those scenes you have to identify different elements and find clues. Once you have everything on the scene you just have to put things together (you literally link them) and then Batman will deduct what happened. The idea is good, but the execution is mediocre. These sections are too limited and don’t present any challenge.

Batman telltale game scene investigation
You have to find clues and link them so Batman can deduce what happened

We’ve never seen this Gotham before

There’s no other element in this game as disruptive as it’s take on Gotham and it’s gallery of characters. The game has a bunch of surprises, with unexpected turns and cliffhangers that are very well written. I have to say, there are some things that were so unexpected for me, that it took me a couple of episodes to accept them. When you are used to certain myths, it’s not easy to accept when they’re deconstructed.

The story revolves heavily around the Wayne family and the past and the present of Gotham. I don’t want to spoil much about the game, but you can expect a few of the classic characters in the series to appear during the series. Harvey Dent (still sane), Lt. Gordon, Alfred and Catwoman have all a strong presence in the game. The Telltale team has created a new Villain for the occasion, so you won’t be facing any of the classic Batman villains. You might see some of them, but they don’t have an important role in this first season.

Batman The Telltale Series

To be honest, I was expecting more from this game. It’s very entertaining and well written, but technical issues and gameplay limitations are obvious. It’s a good Batman story, and I like that it writes it’s own myth, giving a twist to places and characters well known in the pop culture. If you’re a Batman fan, I strongly recommend you give it a chance. Worst case scenario, you’ll feel like you’ve watched an entertaining superhero TV show.

My first visit to India with Aneesha

Wins & Fails of Q4 2017

At the beginning of 2017 I decided to set some goals for myself. Instead of setting yearly goals I did it for every quarter of the year. Yearly goals are easy to forget as you don’t review them often. So for the past year I’ve been doing quarterly reviews, and this is the last one. You can check the previous ones here(1st), here(2nd) and here(3rd).

My idea was to write this a few weeks ago but Christmas got in the middle. I’m (finally) starting to get out of the food coma that comes with the combination Christmas + going back home, so let’s have a look to the last quarter of 2017:

  • Keep learning web development stuff: I’m actually quite happy with this. I’ve been learning a lot of Javascript lately. More importantly, I’m happier with the way I write JS code now. There’s still a lot to learn, but I’m on the right path. Win
  • Improve my exercise routine: It’ll be great to be able to do exercise for a few weeks without getting injured or sick, but I haven’t been very lucky on that front so far. If we forget about that, I think I’ve done some improvements. Now I’m playing football once a week with a group of guys in Al Quoz and I’m still doing Yoga. I’ve gone with Aneesha to a couple of extra classes, including a Muay Thai class that was both difficult and fascinating. Win but I can do better
  • Keep improving on time management: I fricking suck at this. It has been probably my worst quarter of the year on this matter. Fail
  • Do some creative work: I have actually done some. Didn’t know what I was gonna do when I put this on my list and it turned out that I wrote a short story. Well, part of it. Anyway, it was cool to do that. I might or might not publish it on the blog in the future, if I finish it. But the point was to do something different, even if it was only for a few hours and I did it. Win

As you can see, I’m not setting goals for Q1 2018. I haven’t decided if I’m gonna do it this year. I could do it, but I’m going to need some time to think about what I want for this 2018. Anyway, I hope all of you have accomplished whatever you wanted this past year And I hope you have a great 2018 too 🙂

P.S. The picture was taken on my first trip to India!

Sonic Generations

Gaming Sessions: Sonic Generations

I grew up being a Sega kid. And in the 90’s that also meant a Sonic kid. I didn’t just play his games, I used to draw the character all the time. It was a special time for a special company. Sega took a great number of wrong decisions, some of them against the interest of their own clients. At the same time, they were constantly launching great games. There was no genre they couldn’t master. They gave us Sega Rally, Panzer Dragoon, Daytona USA, Virtua Fighter, Phantasy Star, Streets of Rage, Shinobi, After Burner… the list is immense and full of classics. And now, a bunch of years later, I have to wonder what is left of that company. I’ve finished a few minutes ago Sonic Generations and I’m still not sure if I should feel sad or insulted. There is none of that aforementioned brilliance on this game. Worse than that, I don’t even recognize the character I grew up with.

Two Sonics in Sonic Generations

Sonic Generations was supposed to be a celebration of the character. A game where past and present come together to give us a look at two very different versions of the character. To do so, they decided to combine 3D stages with “modern Sonic” and 2D stages with “classic Sonic”.

Sonic 3D or modern
The game has good visuals, but that doesn’t compensate for all the issues it has

Well, the 3D stages are as disastrous as they have always been. Meaning the character advances very (VERY) fast through the levels, making it almost uncontrollable. The character moves so fast, and the physics are so badly designed, that it is an absolute achievement to run through a line of rings getting them all. Sure, there are good moments to enjoy here, and there are a couple of levels with a good design. But the character is so uncontrollable, that the good parts get hidden in a mist of frustration, stupid deaths, bad camera positioning, etc.

Thank God the classic Sonic is back, right? Right!?

No he is not. This classic Sonic doesn’t move and feel like the one we had 20 years ago. Sure, physics are a bit better than on the 3D parts, but still it doesn’t feel right. On top of that, we have a poorly designed camera, that tends to get too close to the action, not letting you see what you have ahead. Again, we find some good levels, but some of the 3D worlds don’t work too well on a 2D environment. That’s obvious when you play both the 2D level and the 3D level one after the other.

Sonic 2D, Chemical Plant
At least they have recovered one of my favorite levels, Chemical Plant. The music is still awesome

The disaster mascot

I usually try to be positive about games. I like to enjoy them and see the good elements on them, even if overall they’re not great. Sonic Generations has made this very difficult. I’ve enjoyed some of the levels (or parts of them), some of the songs are great and the game is visually good. But when there are so many gameplay issues it is difficult to be positive.

For me, the worst part is that from time to time, the game gives you a good level or section, really well designed and enjoyable. It lets you see what the game could be. But the truth is that for any of those good sections, you have to play five that are decent at best, when their not plainly bad or frustrating.

The game defects don’t end here, as the game is quite short, bosses are not great and the cinematics are poorly encoded, getting pixelated at moments.

I’m glad to say I didn’t pay much for the game, as I would be furious if I had payed the full price for Sonic Generations. I recommend you to look for something better in the genre, I have no doubt that there are other games out there that are worth your money and time way more than this one.


P.s. I can’t believe the game has a 77 in metacritic. And an 84 in user score :S


Fe-men-ism: boys do cry

Twitter is a great place to be. You can find all kind interesting stuff on the social network. Yesterday I came across a series of tweets by a guy called Matt Haig that I believe it’s an important thing to discuss:

I don’t know the accuracy of the data he talks about in the first tweet, and to be honest, I don’t care. I don’t think that’s the point. We tend to keep an idea of men and women that are not a representation of reality. You can’t group people by their sex and just tag them as strong or weak. That’s not how it works.

I’m pretty sure that being a man, and from Spain, some people might tend to think I’m some kind of Spanish macho that runs in front of bulls or some nonsense like that. But it takes 5 minutes of talking to me to see I’m not like that. In fact I’m a sensitive and emotional person, I’m scared of a bunch of things and I’ve experience some of the issues described above, like anxiety and depression.

As this Matt guy says, it’s okay to cry or being scared being a man. As it is ok to be the bravest or the strongest of the group being a woman. Don’t let anyone tell you how you should be.

P.s. Obviously that title is too much word play for me, thank you Aneesha for helping me all the time with my blog 🙂

Photo by Ian Espinosa on Unsplash

Chloe looks at the Indian jungle

Gaming sessions: Uncharted The Lost Legacy

I’m a  big fan of Uncharted. Actually, I’m a big fan of Naughty Dog. This guys are masters of their craft. They launched their new game, Uncharted The Lost Legacy, last August, and for the past couple of weeks I’ve been playing it. Now that I’ve finished it, I can say that anyone that ever enjoyed an Uncharted game is going to have a great time.

The origin of The Lost Legacy

There were some reasons to not be sure about this. The Lost Legacy is a bit of a weird case inside the story of ND and the Uncharted series. The project was born as a DLC, an expansion to the original Uncharted 4: A Thief’s End,  one of my favorite games of last year. As they kept working on the project, the game grew in size to the point of becoming a standalone release.

All this is important to understand some of the characteristics of the game. To start, its duration. I’ve needed 9:29 hours to finish the game. Pretty good compared to the original trilogy, but far behind Uncharted 4. Another thing is the absolute absence of new mechanics or situations. The game continues the gameplay seen in U4, with no differences at all. This is not bad, as the series has mastered the action-adventure movie-like genre.

Chloe and Nadine

The biggest difference with other games in the series is that this time we forget about Nathan Drake. He is completely absent from the game (except for a couple of comments about him). The main character here is Chloe Frazer, character introduced in Uncharted 2. In this game, she is as charismatic as Drake can be and, as the story develops, we learn more about her, her past and her motivations. It’s a breath of fresh air for the series, and I  wouldn’t mind if they keep her as the protagonist for the next couple of games (if they do any).

Uncharted The Lost Legacy - Chloe with and artifact
Chloe Frazer replaces Drake as the main character

This time, the partner role falls into Nadine’s Ross hands, one of the antagonists of U4. The personal situation of Nadine gets her to collaborate with Chloe, something that in other time would have been unlikely. The chemistry between both characters is pretty good, and the relationship of this new duo is well developed during the game. Nadine is a character with a lot of anger after what happened in the previous game, and is great to see her change as the relationship between them evolves.

Uncharted The Lost Legacy

The game is set in India, with Chloe and Nadine searching for an old relic called the Tusk of Ganesha. This will  lead us to explore the jungles of India while we fight the rebels of Asav. This guy is fighting against the government, trying to start a revolution and transforming an unknown region of India (they are never specific about where is set) into a war zone. For a reason (that I’m not going to spoil), he is also searching for the Tusk, and it will cross in the path of our characters a few times.

Uncharted The Lost Legacy - Nadine Ross and Chloe Frazer
Nadine and Chloe are an unlikely alliance that gets stronger as the game progresses

The game does an effort on explaining aspects of the Indian culture that are relevant to the story of the game. It explains relationships of some of the gods and some of their legends. I’ve checked with my “expert” in Indian affairs and it seems to be pretty accurate.

Nothing new but…

As I mentioned before, the gameplay is basically the same we saw in Uncharted 4. The rope and the “climbing knife” are back. The platform sections and puzzles make good use of this abilities, what brings variety to those parts. Again, we can use stealth or direct action to fight against our enemies. All of those elements are present and work as well as they did before.

Uncharted The Lost Legacy - Impressive environments
The game has some really impressive environments

Naughty Dog keeps experimenting with semi open-world levels inside of linear games, and this time they have done a really good job. Chapter 5 is a big area where we can move freely and do a bunch of activities. The area is  full of little puzzles, fights and platform areas and we can do them in the order we want. We saw this in the Madagascar section of the previous game, but this time there are some improvements. As we navigate the area we will start finding some discs that are not simple collectibles. They are part of a big optional mission that can take around 1:30 hours to complete. This mission will require us to fight, solve puzzles, etc. and it has a big reward at the end. It gives the player a reason to find the discs, it feels organic, and it works really well. I want to see ND working with this concept in the future.

On the negative side of things, I would highlight that the physical combat needs to be improved, specially if they keep using it in boss fights. Also there is a continuous sense of Déjà vu over the game. Is not an awful lot of times, but is still there. Also, I feel that the script falls too many times into topics of this type of story. It happened in the previous games, but this time bothered me more for some reason.

A great game

I can’t do anything but to recommend Uncharted The Lost Legacy. It’s not a perfect game, but it is a really good one. It stands on the shoulders of its prequel, but it does it by delivering almost 10 hours of fun and entertainment with outstanding graphics, art direction and acting.

Also it’s important to mention that it was released  with a lower price than usual, 30 euros – 159 AED.

The Third Birthday for PSP

Gaming sessions: The 3rd Birthday

I finished playing The 3rd Birthday a few weeks ago. The game, is an action-RPG launched for the PSP in 2011, and a must if you have the console.

Saving New York

In The Third Birthday, we control Aya Brea, an agent of the CTI that fights the Twisted, an alien race that has invaded New York. To fight against them, Aya will use her hability to “overdrive”. This ability allows her to control other people, no matter if it is in the present or the past. I’m not gonna go deeper in the story and the world of the game, because is better to discover it. And that is if you’re able to understand anything that goes on. The game has one of the worst narratives I’ve seen in a long time. It’s a very strange and confusing game. To make it even worse, the game displays a gallery of characters that are walking cliches, and their dialogs are pretty embarrasing.

The 3rd Birthday - Aya fighting one of the bosses
There are a few bosses during the game, all of them pretty spectacular

Shooting everything that moves

Thankfully, the game displays an extremely solid gameplay, dynamic and really fun. The game presents  you a succession of very linear levels where you clean areas of enemies in order to move forward. The shootings make use of an automatic cover system, with destroyable covers. All enemies have different attack patterns, and they will make you learn how they act to be able to kill them. Some of them force you to constantly move, while others will require you to use the covers. This gives the game a lot of dynamism, that is enhanced by a responsive and agile control of the protagonist.

The 3rd Birthday - Overdriving on enemies
Use the overdrive technique on your enemies to hurt them and obtain DNA fragments

The overdrive ability makes a big impact on the game. While fighting the Twisted, you can change the character that you’re controlling with just pressing a Triangle. If you release the button you will “posses” the closest ally. If you keep it pressed, you’ll be able to change which ally want to control, cycling through them with the right and left arrow. This, that could be a little more than a gimmick, is really well implemented and it helps to give depth to the gunplay. Even more than that, it adds an strategic touch to the fight.

The RPG touch

The 3rd Birthday is the last entry on the Parasite Eve franchise. This series combine action and RPG, while using horror themes. As you see, The Third Birthday doesn’t have “Parasite Eve” on the title. That is due to the massive changes that this entry represents inside the franchise.

Here, the RPG touch is almost gone completely. On a gameplay level, The Third Birthday is an action game. It has the looks, the mechanics and the feel of one. But there are some elements that approaches the experience to an RPG. To start, Aya can level up. There’s also an equip that can be bought and improved with the credits that you gain fighting.

The 3rd Birthday - The DNA board
On the DNA board you can combine the DNA fragments to boost your powers

There’s also the DNA system. When an enemy is weakened, you can overdrive on them. When doing this, you will hurt the enemy greatly, and you’ll get a DNA block as a reward. Later you can combine the DNA blocks and apply them to Aya. This system allows you to improve you’re character as you would do in any RPG.

The 3rd Birthday

As I said, this is an excellent when it comes to  the gameplay. The game also features stunning graphics on the veteran handheld, with good textures and modelling and good effects. This comes along with a soundtrack that is good but not great.

Overall, I think this is one of the best action games you can play on PSP. The story is not gonna blow your mind, but the rest of the game is really, really good. On top of that, the game lasts  for around 11 hours, but it is designed to be replayed, adding new armors, weapons and DNA fragments, what can increase the life of the game considerably.

Ian and Sarah Hanging

The Lost World is the best Jurassic Park

I’m a huge fan of Jurassic Park. So much that I can say the dialogs while watching the movie in Spanish and English. After the success of the original movie, we have had 3 sequels, and there is a fourth on the way. The Lost World was overlooked when it came out, and it’s usually to hear that  “but Alan Grant is not there!”. And my answer is: who cares?

Before I get to the fight between JP and TLW, I’m gonna take out of the way JP3 and Jurassic World.

Jurassic Park 3 is easy to discard. It’s simply a bad movie and the worst on the series. The return of Alan Grant is insufficient. The characters are insufferable, the plot is bland, and it has the worst kid on the series by far (and that’s saying a lot…). It’s just bad.

On the other hand, Jurassic World is a good sequel/reboot in this era of empty blockbusters. It’s entertaining, it has some spectacular scenes, and it pays great homage to the original movie. But it’s not enough and, though I like it, it doesn’t do anything special.

The Lost World is the best

Now, when it comes to the original vs. The Lost World, there are some things where I think the second movie works better, and therefore makes it a better movie:

  • The main character: when I was a kid, I was very disappointed when I saw that Alan Grant wasn’t on JP2. But now I can see that the character doesn’t quite work as ‘the hero’. I feel that the character is a bit too scientific, he is the common man turned to hero, but for some reason it doesn’t work. Probably is not charismatic enough. On the other hand, I think that the Ian Malcom of The Lost World works much better. He is charismatic, dynamic and it deals better with being the ‘hero by necessity’.
  • The main them: yeah, I know. I love the Jurassic Park theme too. But to be honest, in the context of the movie doesn’t quite work. It has a sense of wonder and grandiosity that works well when it comes to discovering the park. But when it comes to the movie itself, the action, the adventure, I think it feels out of place. The main theme for The Lost World it screams adventure since the first moment it sounds. I think is a way better companion for the images that we see.

  • The supporting cast: A little bit like with Alan Grant, the supporting cast is in general a bit weak compared to The Lost World. I don’t think is the actors, as they are good, but the characters are a bit less interesting. The characters of Muldoon and Arnold are not bad, Nedry and Gennaro are quite unbearable, and Hammond is there as the smiley grandpa with the dark side. Ellie is well portrayed by Laura Dern, but the character is just ok. On TLW we have Sarah Harding, Eddie, Roland and Nick are the main supporting cast. All of them work better in the context of the movie, and there are no moments where you think “hopefully a dinosaur will it that guy”. That happens with Dieter though.
  • The kids: For some reason, this saga has the need of putting some random kids in the middle of the story. And all of them, with no exception, are very annoying. Tim and Lex, from Jurassic Park are probably the more charismatic on the series, but they still get in the middle to often. The character of Kelly is annoying like the rest, but it has one good thing. Except for a couple of (embarrasing) scenes, she barely appears on the movie.
The Lost World - T-rex attack
T-rex attack in the worst possible moment
  • The feel of adventure: I think this is the most important factor. Jurassic Park has the need of taking some time to present the idea, the dinosaurs, etc. It takes a long time to create that sense of adventure, and when it finally happens it is reduced to a couple of scenes due to 3 or 4 parallel plot lines. The Lost World is a way more direct movie. The pace is really good and the story moves forward with ease. After the first 10 to15 minutes, the viewer knows what kind of movie is watching.
  • The Lost World has a T-rex creating mayhem in San Diego: No need to explain.

Those are my reasons to think The Lost World is the best on the series. Which one do you like more?

The one-man development team

It’s a bit weird when you are your company’s whole development team. We’re used to work in groups and collaborate with others. It can be pretty stressful, specially if what you develop is the software that the whole company uses to do their work.

That’s been my case for the last 4 and a half years. Most of the time it’s been fine, but it has had its little drama here and there. I still remember when I had to look for a laptop in the middle of the night while on holiday in Thailand to solve an issue that was too urgent to ignore.

With all these years of experience, I believe that there are a few things that you can do to deal with it without going crazy in the process:

  1. Understand that you are the only one doing this. We all want to take our time to do our job, we don’t like to be interrupted, and we don’t like to change tasks continuously. But in this kind of job, that’s a luxury that you can’t afford all the time. There will be times when you need to solve an issue, bug or maybe change your priorities. That’s how it is, but you should also…
  2. Mark your territory. This is very important. Software development is your thing, you are who knows about it. You have to be able to tell people that they’re wrong. It doesn’t matter if the one who is wrong is your boss. You’re the expert and you have the last word.
  3. Learn to say no. This apply to life in general, but it is extremely important on this case. I’ve learnt it the hard way. It took me a few years to realize that I’m not Superman (yeah, I’m dumb). Sometimes what you’re asked is just not feasible, and you shouldn’t try to demonstrate anything. This is about getting things done, and done properly. You don’t have to demonstrate anything.
  4. Be aware of your limitations. You don’t know everything. And you’re gonna make mistakes. Probably lots of them. There will be things that you do really well, and other maybe not so much. That happens when you’re asked to do many different things. But don’t get angry, just learn from you’re mistakes and keep going.

I think when you’re in a situation like this, the most important things are not about coding, are about the way you work. This is the best advice I can give. Ah yes, I almost forgot, don’t reinvent the wheel.

P.s main pic is by Simon Abrams

Biffy Clyro

The turntable series: Puzzles, Highways and more

I have barely written about one of my favorite things in the world. Music is a huge part of my life, and I’m always hungry for new bands and albums. Here are some of the records I’ve been listening lately:

Puzzle – Biffy Clyro

I’ve rediscovered this album while driving. Hadn’t paid too much attention to the band for years, but this record from 2007 is an excellent demonstration of what this trio can do. Their sound is what you could expect from a modern rock band, with influences that go from pop to metal. But the proggy touches are what make of this album something different.

Sonic Highways – Foo Fighters

I know Nirvana fans won’t like this, but for me Foo Fighters is Dave Grohl’s good band. Sure, Nirvana has some excellent and iconic songs, but there’s not a single album of their discography that I think is worth listening in full. On the other hand, Foo Fighters has several of those, demonstrating a laudable capacity to always delivery high quality music. Sonic Highways is, as the previous Wasting Light, and excellent album.

Nightbringers – The Black Dahlia Murder

Released last 6th of October, Nightbringers is a reminder of how good TBDM are. Probably the best and most consistent melodic (or so they say) death metal band. Sure, they have their formula, but they always deliver. This album had me since minute one, and I think is the first time in my life a pre-order a music album. From the first song to the last, Nightbringers is an extremely direct and powerful record. Half an hour of music (or noise if you wanna think that way) that it’s worth every dime I paid for it.

Do you have any music recommendations for me? I have my preferred genres but I’m always open to give an opportunity to any music 🙂
Francisco & Aneesha trip to Spain

Wins & Fails of Q3 2017, Q4 goals

I feel like this 2017 has gone really fast. I can’t believe we’re already at the last quarter of the year. Q3 has been a bit strange, as I had a long holiday (19 days), something I’m not used to. It was a wonderful trip and I wish I could do that more often.

Anyway, regarding my goals for Q3…well, you can see the title. I was aware that this quarter wouldn’t be easy for various reasons, and when I wrote my goals I tried to be less ambitious. It didn’t work. Let’s have a look at the list:

  • Manage my time better: this is probably the only thing I have improved over the last 3 months. I’m more aware of when I’m losing my time procrastinating or surfing the web for no reason. Now I force myself to stop and do something more useful or something that I truly enjoy. It’s an improvement but there’s a lot of margin to get better at this. I can”t say it’s a win, so I’m gonna give it a Meh.
  • Continue working on my Unity project: there are a few reason I haven’t worked on this. I’ve gone through a deep introspective analysis of my life and bla bla bla… I’m gonna stop game development. It’s not like I’m gonna forget about it but I need to put it on hold. I might write about the reasons soon. Anyway, this is a FAIL.
  • Keep my exercise routing going: I didn’t add anything to my routine as I wanted. I’m happy that I keep going for yoga with Aneesha, but it is not enough. On top of that I’ve put some weight back. You lazy bastard. FAIL.
  • Keep learning web development stuff: I did learn some things, but because IS MY FRICKING JOB. I haven’t been proactive, and haven’t done much outside of work. I’m changing that routine now, but I started too late. FAIL.

Ok, so now let’s try to do a list for the 4th quarter. I’m gonna try to be a bit more serious about it and avoid disaster:

  • Keep learning web development stuff: I’m working on it right now. I’m starting with Javascript and taking it seriously. I’m doing Pluralsight courses on the topic, and I plan to dive deep on it. If you have any recommendations of websites or other resources, I’ll be happy to hear about it.
  • Improve my exercise routine: stop being so lazy and do something more than just yoga. This is gonna be difficult, my sofa is giving me eyes.
  • Keep improving on time management: first step is taken. Next goal is to just stop checking social media and my favorite websites so much.
  • Do some creative work: it doesn’t matter what it is. It doesn’t have to be big or complex. But if I’m not gonna be doing the gamedev thing, I want to do something else.

That’s it for me. I hope this last quarter of the year is better than the last one. I’d like to end the year full of energy, as 2018 looks like is gonna be a very important year for me. Salud

The picture is from the trip to Spain that Aneesha and me did on August.